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C Programming Tutorial part 1
C Programming Tutorial part 2
C Programming Tutorial part 3
Object Oriented Analysis
Object Oriented Design
OOP Using C++ part 1
OOP Using C++ part 2
OOP Using C++ part 3
C++ Training Info and Order
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Topics
- Day 8: Numeric Arrays
- Explains what an array is. Defines single and multidimensional arrays. Shows how to declare and initialize arrays.
- Day 9: Pointers
- Discusses the uses of pointers. Demonstrates how to declare and initialize pointers. Shows how to use pointers with simple variables and arrays. Illustrates how to use pointers to pass arrays to functions.
- Day 10: Characters and Strings
- Covers how to use C's char data type to hold single characters. Examines how to create arrays of type char to hold multiple-character strings. Explains how to initialize characters and strings. Describes how to use pointers with strings. Shows how to print and input characters and strings.
- Day 11: Structures
- Explains what simple and complex structures are. Shows how to define and declare structures and access data in structures. Discusses how to create structures that contain arrays and arrays of structures. Examines how to declare pointers in structures and pointers to structures. Shows how to pass structures as arguments to functions. Demonstrates how to define declare and use unions. Describes how to use structures to create linked lists.
- Day 12: Variable Scope
- Discusses scope and why it's important. Explains what external variables are and why programmers should usually avoid them. Describes local variables and blocks. Highlights the differences between static and automatic variables. Shows how to select a storage class.
- Day 13: More Program Control
- Demonstrates how to use break continue and switch statements. Explains why programmers might use infinite loops . Describes why the goto statement should be avoided. Illustrates how to control program exits. Describes how to execute functions automatically on program completion. Explains how to execute system commands in your program.
- Day 14: Working with the Screen Printer and Keyboard
- Explains how C uses streams for input and output. Describes various ways of accepting input from the keyboard. Presents methods of displaying text and numeric data on the screen. Shows how to send output to the printer. Demonstrates how to redirect program input and output.
Technical Requirements
200MHz Pentium with 32MB Ram. 640 x 480 256-color video (800 x 600 is recommended). Windows 95, 98, NT, 2000, or XP. Internet Explorer 5.0 or higher required. Minimum Connection Speed: 28.8k. Authorware recommended but not required. JavaScript must be enabled. Netscape and AOL browsers not supported.
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